//#ifndef _BRICK_H_
//#define _BRICK_H_
//
//#include "Object.h"
//
//class Brick : public Object
//{
//public:
//	Brick(LPDIRECT3DDEVICE9 d3ddv, LPDIRECT3DSURFACE9 BackBuffer, LPD3DXSPRITE SpriteHandler, float x, float y);
//	~Brick();
//
//	//void Init(LPDIRECT3DDEVICE9 d3ddv, LPDIRECT3DSURFACE9 BackBuffer, LPD3DXSPRITE SpriteHandler);
//	//void Update(int _ScreenWidth, int _ScreenHeight, float gameTime);
//	void Render();
//	void Update(list<Object*>* staObjs, list<Object*>* dynObjs, DxInput* input, float TPF);
//
//	OBJECT_TYPE GetTypeObject();
//	void ResetRect();
//};
//
//#endif